Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ForwardCG

3
Posts
1
Topics
1
Followers
24
Following
A member registered Apr 24, 2020

Recent community posts

(1 edit)

This is excellent!  How did you setup your demo animation to occur around the edges of the menu command?

If I own 8D Character Creator, is there a way any of these be uploaded into 8D to be modified in the creator?

Low, Florian,

Change Requests for an already awesome character creator!

1. Would you consider making all one-handed weapons available for the off-hand also.  For example, wanting to create a dual-pistol wielding sprite.

2. For when the "RPG Maker Mode" is selected, it would help if the 8D sprite sheets 1 - 3  already had the _[VS8].png file naming required to be ready for use with the VisuMZ_1_EventsMoveCore for 8D movement.

3. Currently, bust sizes appear to be too large to automatically format in the Battle Portrait and Menu Portrait.  Default is 1000x1000 pixels.  Is the image size something that can be adjusted to be user ready or would this have negative second effects?  Specifically, visually too large  with the <Menu Portrait: filename> <Battle Portrait: filename> used with the VisuMZ_1_MenuCore and VisuMZ_1_BattleCore.

Thank you for the great product and continual growth.  Well done!